![]() It was Supercell's top-earning title for the first quarter of 2019, accounting for 35 percent of the publisher's revenue across the App Store and Google Play. 22 mobile game by worldwide revenue in May and ranked No. Clash Royale was able to literally cash in on being a spin-off of Supercell's astronomically popular mobile game Clash of Clans-in addition to being a superbly made title in its own right.īrawl Stars was the No. ![]() While the title is tracking behind the blockbuster Clash Royale in terms of player spending to date, it is generating close to $46 million per month and $1.5 million per day on average despite its status as a totally original property. Alleen het feit dat de servers op sommige momenten zo slecht zijn dat ik. Having spent a year and a half in soft-launch before releasing globally, Brawl Stars has proven to be a strong performer for Supercell. Erg goed spel, leuk concept en goed uitgevoerd. Her first Gadget, Bear Paws, will briefly stun all enemies in an area around her. She is most notable for her Super's ability to summon Bruce, a bear that has moderately high health and quick melee attacks. Japan is the game's third largest market with 9 percent of revenue or just short of $25 million. Nita is a Rare Brawler who has moderately high health and attacks with shockwaves that have a moderate range and pierce through enemies, being able to hit multiple of them at the same time. It's followed by the United States, which represented about 19 percent of total spending or just over $52 million. South Korea is the largest market for Supercell's latest title, having contributed close to 22 percent of its $275 million total, or nearly $61 million. Brawl Stars has yet to launch in the world's largest mobile market, but is expected to arrive there before the end of 2019. We estimate that title had generated $431 million in player spending outside China at this stage. This places the game, which has just passed 100 million installs, more than a quarter of the way to becoming the Helsinki-based developer's next billion-dollar mobile title.īrawl Stars has grossed about 64 percent as much as Supercell's previous release, Clash Royale, had at the same point following its Maworldwide release. The game features various game modes, each with a different objective. ![]() But after that improvements happened and the game was released on Android, which made the game more popular again, and of course in December of 2018 the games global release, along with a large update with. Team-based shooter Brawl Stars has generated an estimated $275 million in player spending for publisher Supercell six months after its Decemglobal launch, Sensor Tower Store Intelligence data shows. It was released worldwide on December 12, 2018, on iOS and Android. This free-to-play game, available on both iOS and Android, was first released in 2018 and has since gained a massive following worldwide, with millions of. The first 2 quarters of 2018 were really bad for brawl stars and it actually managed to lose popularity after the landscape mode update. ![]()
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